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Create a fill layer and set the material to Brass-Pure.
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Go to File-Import-Import resources and import the logo image file to your shelf, and define it as an alpha.Ĭreate a new document in Painter and select the obj file, then bake the texture maps. This can also be used as a displacement map in Clo. This can also be used as a displacement map in Clo- if you’re new to displacement maps, check out my post on them here I created an alpha using Photoshop for use in the height channel of Painter. I created an alpha using Photoshop for use in the height channel of Painter. Starting in Blender, we will model the button’s mesh and unwrap and export its UV map, then export the mesh as an obj file A brass button modeled in Blender, UV unwrapped. These are the buttons we put on the 2016 United States Olympic team opening ceremony uniforms, and yes that’s me sketching and cutting and sewing these buttons on in the promo video. The written instructions are meant as a reference guide only, for full instructions it’s best to watch the whole video- if you have questions post them below or under the You Tube video and I’ll explain further. I prefer this workflow but it’s totally possible to do it without Painter.įirst, the video, then the notes. If you don’t have Painter or if you did and your trial expired, don’t worry, I will be posting another video showing how to do this using only Blender and Photoshop soon. It is best to have a familiarity with Blender so I suggest you watch the beginner’s tutorials at – it’s where I learned and continue to learn from their excellent learning flows.
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You can get a 30-day trial license of Substance Painter at and a trial license of Clo3D at. Blender is completely free and can be downloaded from. In this tutorial I am going to show you how to easily model a custom brass button, texture it with a raised logo effect in Substance Painter, then register it as a new button in Clo3D.
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